Run Like Hell (video game)

Run Like Hell: Hunt or Be Hunted

Developer(s) Digital Mayhem
Publisher(s) Interplay
Capcom (JPN)
Engine RenderWare
Platform(s) Xbox, PlayStation 2
Release date(s) PlayStation 2 [1]
  • NA September 27, 2002
  • PAL October 3, 2003
  • JP September 2, 2004
Xbox [2]
  • NA April 9, 2003
  • PAL June 18, 2004
Genre(s) Third-person shooter
Mode(s) Single Player
Rating(s) ESRB: Mature (M)
ELSPA: 15+

Run Like Hell: Hunt or Be Hunted (also known as RLH) is an action-adventure third-person shooter video game set on a space station in the distant future. While frequently delayed during development, it was released for the PS2 in late 2002 and for Xbox in early 2003. It features the voice talents of Lance Henriksen, Thomas F. Wilson, Clancy Brown, Kate Mulgrew, Michael Ironside and Brad Dourif. The game also features the music of Three Days Grace and Breaking Benjamin, including an exclusive music video of their song Polyamorous on the PS2 copy. The later Xbox version includes one new level and several new alien creatures. Several optional player character skins and additional mini-games can also be downloaded via Xbox Live or the Xbox Exhibition 3 demo disc.

Contents

Gameplay

The gameplay in RLH is most similar to that of the later titles in the Resident Evil series, with the player controlling a character from a third-person perspective. Enemies can be locked onto when firing and while reloading your guns is still required, most of the weapons have infinite ammo. You can turn left and right (depending on control scheme you can turn using the shoulder buttons or the right analog stick) but the game does not support using the analog stick to look up or down.

The game also features a number of chase sequences, in which the player must flee from an invincible foe while dodging the obstacles in their path both with the analog stick and the face buttons. In these sections the player must use the analog stick to move around obstructions like crates and boxes and through narrow pathways. If a gap or low clearance is ahead, the game will prompt the player to push a specific face button to jump or duck. If the player takes too long to navigate the sequence, the enemy will catch the player and they'll have to replay the sequence.

Plot

Mining surveyor and former war hero Nicholas Conner (voiced by Lance Henriksen), returns to his space station known as the Forsetti Station to find it overrun by a hostile, previously unknown alien species known simply as The Race. Most of the crew members are dead, Nick's fiancee is trapped on the far side of the base, and he soon discovers that the entire station is slowly degenerating into an alien hive. Using his war experience and a large arsenal of weapons, Nick must fight through a group of hostile enemies to locate survivors on the station who can help him find Samantha.

Forsetti Survivors

Aliens

Survivors' Fates

Production

According to Brian Freyermuth, the lead designer of Run Like Hell[5], the production did not go smoothly. During its five year run, the team went through 2 executive producers, 3 producers, 3 Lead Programmers, and 2 Lead Artists. They started out with the idea of a Resident Evil in space but this was changed abruptly by upper management from survival horror to an action game. The aliens were weakened and made more numerous.

In the end the programming was scrapped by management again 10 months before the release date. Thus, the game's actual programming was done in the space of 10 months even though the game was in development for 5 years. This is one of the reasons that the story and characters seem fleshed out whereas the game play seems rushed and incomplete[6].

The game was also meant to be a trilogy as is obvious by the cliff-hanger ending.

Reception

Run Like Hell received mixed reviews, scoring 58% on the review aggregator Metacritic.[7]

References